Song of Stillness
Song of Stillness is a 4-Star, Crafted Bow in Genshin Impact that you can get in the Fontaine area. This is one of the five crafted weapons you can get in Fontaine by completing specific tasks. Song of Stillness is a Bow that deals more damage after the wielder is healed!
Table of Contents
Fontaine Crafted Weapons in Genshin Impact
There are five Crafted Weapons you can get in the Fontaine area, in Genshin Impact. These are:
- Finale of the Deep(Sword)
- Flowing Purity(Catalyst)
- Rightful Reward(Polearm)
- Song of Stilness(Bow)
- Tidal Shadow(Claymore)
To obtain their Diagrams and learn how to craft them, you will have to offer a number of specific materials to Estelle, the Fontaine Blacksmith. You can find Estelle on the first floor of Court of Fontaine, main city.
Once you have the appropriate materials you can get the diagram of your choice and craft the weapon.
How to Get Song of Stillness Crafting Diagram in Genshin Impact
To obtain the diagram for the Sword you need to first gather a few materials. These are:
- Pluie Lotus x10
- Marcotte x10
- Condessence Crystal x10
They are all easy to find by exploring the Fontaine area. Pluie Lotus and Marcotte are plants you can find around Fontaine, Condessence Crystal is an Ore unique to the area, that you can find near mountains or underwater!
Once you have all required materials, return to Estelle and exchange them for the weapon’s Diagram. Use the diagram to learn how to craft the weapon.
Song of Stillness Crafting Materials in Genshin Impact
When you learn how to craft the weapon, talk to Estelle to actually craft it. The Materials you will need to create it are:
- Midlander Bow Billet x1
- Condessence Crystal x50
- White Iron Chunk x50
You can find the Midlander Bow Billet from Sumeru and Fontaine Trounce Domains, Condessence Crystal by exploring the Fontaine area and White Iron Chunk in various locations!
Song of Stillness Weapon Stats in Genshin Impact
Song of Stillness is a Bow that boosts ATK and deals more damage after the wielder is healed. Its special effect is called Benthic Pulse: After the wielder is healed, they will deal 16% more DMG for 8s. This can be triggered even when the character is not on the field.